What RoboCop: Rogue City Needs To Get Right
The 1980s were a golden time for many of the most iconic action franchises in cinema. Lethal Weapon, Die Hard, The Terminator, and Beverly Hills Copgraced the silver screen this decade, cementing it as one of the most memorable for the genre. One such film was robocop, which remains one of the most influential and entertaining sci-fi action romps of the period, spawning an entire series and influencing other movies and video game adaptations like robocop: Rogue City.
While the news for the franchise was quiet for some time, fans are having their patience rewarded very soon with Rogue City, a brand new game inspired by the film, hitting consoles and PC sometime in 2023. Outside of a recent teaser trailer for the game, little is known about what the project will ultimately shape up to be. However, to appease fans and generally make a solid action game, developers should look to a few key aspects of the material that developers should look to make RoboCop: Rogue City a great experience.
Created by the fictional company known as OCP due to rising crime, RoboCop is designed to wage war on crime. His bulletproof armour, enhanced cybernetic abilities, and brutally overpowered handgun make him more than up to whatever challenge comes his way. Being a machine programmed to serve a particular purpose, however, RoboCop operates from a specific set of rules and restrictions to get the job done. As first demonstrated in the 1987 RoboCop film, these Prime Directives are: Serve the public trust, protect the innocent, uphold the law.
A fun spin to the gameplay would be to literally incorporate these directives into how the player is meant to approach the world and situations around them. RoboCop is a police officer, so for RoboCop: Rogue City to permit the player to go absolutely wild like the chaotic action in Doom Eternal wouldn’t really fit the theme. Perhaps allowing gamers to do actual investigation work at crime scenes like in the Batman: Arkham series and having multiple options to approach a scenario like in Deus Ex: Human Revolution would create the blueprint for a solid game. When the going does get tough, RoboCop has his gun, and it is a must that the developers make it a satisfying weapon to use.