Psychonauts 2 studio boss Tim Schafer says he was surprised by the response to the game’s accessibility options.
Psychonauts 2 founder Tim Schafer said he was shocked by the reaction to the announcement of the accessibility features in the game.
In an interview with GamesRadar+, Schafer was asked if he was surprised by the comments regarding accessibility in Psychonauts 2. As if I were happy to be on the right side of this, Schafer said that he thought everyone knew that games should be enjoyed.
Double Fine, the studio that created Psychonauts, released a video in May to demonstrate several accessibility features of the game. This was in honour of Global Accessibility Awareness Day. These features were created to make Psychonauts 2 accessible for everyone, regardless of their level or ability.
Accessibility considerations include the usual options in modern game menus such as brightness options, text legibility and subtitle size. Some of the more notable features include Localized Navigation Sign User Interface (which changes any written words or signs in the game from English to the player’s preferred language) and a mental health advisory screen, which allows for artistic representations of serious medical conditions.
Schafer mentioned that he has had “different difficulty modes” since Monkey Island 2. I was a little confused as to why it is being picked up, but I believe it was because so many people agreed with the statement and wanted it to be said.” Schafer concluded with, “I guess that’s where a lot of people are right now, wanting that.”
Psychonauts 2 is in development for five years since its initial announcement in 2015. Psychonauts 2 has been in development for around five years, since its initial announcement in 2015.
Can’t wait for Raz and the gang to return? Enjoy our Psychonauts 2 preview to get even more excited.