After a few years in Early Access, Splitgate, a Portal-inspired FPS, was due to launch into 1.0 on July 27, but it has been delayed until August. The good news is that the open beta will continue and studio 1047 Games received $10 million from Venture Capital to help it expand its development team, as well as solve its critical server problems.
Splitgate was unable to sustain a player base after its first Early Access launch in 2019. However, Splitgate saw a surge when the beta launched earlier this month and added crossplay compatibility for Xbox and PlayStation consoles. 1047 Games was unable to maintain the game’s live status for the past week due to the sudden and large increase in player numbers. It was briefly removed from the internet late last week and again today in order for the studio to “focus on server optimizations to prepare Tuesday,” the previously planned launch day of 1.0.
“Our team has been overwhelmed by the amazing reception Splitgate has given us,” Ian Proulx, CEO of 1047, stated in a statement. We are dealing with technical issues due to the sudden and dramatic increase in players trying access servers.
Proulx continues to state that server capacity is the greatest challenge facing the game. However, the $10 million injection should go some way towards fixing it. Proulx stated that Human Capital is the perfect choice to lead this funding round. “In addition to funding server stability and capacity, they will also help us build the engineering team necessary to make the game the best it can be for our players.”
The beta has been extended, and Slipgate will go online Tuesday. Three new maps will be added, as well as more customization options. This begs the question, what does this delay really mean for players? It’s not much. The game will still be available if you are able to get in, and 1047 points indicate that players will have more time to complete beta battle passes. No exact release date has been set for the August release.