Rainbow Six Siege Idea Would Make Rage Quitters Less Disruptive
Rage in video games is a common theme since the inception of gaming. Rainbow Six Siegel can be a common problem. It can be a common problem. Rainbow Six SiegeThere are many ways a rage quitter could ruin the game. It can be as simple as letting their team down or denying them of a needed player. This can also prevent players from getting kills following an infiltration success. And it can directly ruin the gameplay of Smoke and Caveira.
Rage quitting is, for those who don’t know, when a player quits the game suddenly or leaves the game during play. This is the case with Rainbow Six Siege, a fast-paced, competitive shooter from Ubisoft. It means that a player disconnects from an ongoing online match and leaves their team to fend for itself. Rage quitting in online games is more common than in single-player games. It affects everyone who was also playing. Developers will need to address issues like rage quitting before Rainbow Six Siege is fully cross-playable.
Reddit user II_Sinon_II posted a short clip complaining about how rage quitting affects Caveira. Caveira’s entire kit is about catching your opponents off guard. Caveira’s entire kit is about catching your opponents off guard. When Caveira goes in to conduct an interrogation, she gets a lot of rage from them. They leave before Caveira begins it, so she doesn’t have the chance to reap the benefits of her hard playstyle. Even if she initiates the interrogation first, she does not get any kills and only receives the information on her opponents. Rage quitters hurt Defenders like Thunderbird and Caveira the most.
This fan started a discussion about how Rainbow Six Siege handles rage quitters. Today, many multiplayer shooters leave players’ characters in the same spot they left when they disconnected from the game. However, in Siege, they disappear completely. Changing to this system would be only a single stone along the path to fixing the problem. Still, after Ubisoft has dedicated so much to stopping hackers, it will eventually need to handle rage quitters too.
Ubisoft is not ignorant of the pleas from the Rainbow Six Siege community. They recently reviewed a fan recommendation to redesign Finka. The developers are expected to continue listening to the community and solutions to the game’s problems. Ubisoft likely already has a solution for the problem, given the amount of work they put into the game in terms of updates and additions.