Star Wars Jedi: Fallen Order 2 Should ‘Steal’ This Soulsborne Feature
It is no secret that Star Wars Jedi: Fallen OrderIt heavily borrows from the genre-defining literallySoulsGames FromSoftware’s influence is felt in theStar WarsTitle’s timing-based combat system and bonfire-Esque checkpoint system are both notable features. It also has a punishing difficulty. EA appears to be focused on the future, even though a sequel has not been announced. If Respawn is interested in a sequel, Star Wars Jedi: Fallen OrderTheStar WarsSoulslike might benefit from looking deeper into its influences.
Multiplayer is one of the Souls games that could work in Jedi: Fallen Order. Souls is an original series that combines cooperative and competitive multiplayer. Unlike traditional multiplayer games, where players invite their friends to a lobby, the choice of who they team up with or against is completely random. This multiplayer style could be an interesting way to explore the unpredicted dangers posed by force-sensitives during the Galactic Empire’s reign, as well as the larger lore of Star Wars.
Star Wars Jedi: Fallen Order: How Invasions Could Work
Invaders can feel as if they are being hunted. This is why Jedi: Fallen Order has this mechanic. Cal’s story ends with Cal and his crew fleeing the Empire. However, it would be not very smart to assume that their safety is assured. The Empire is not known for letting things go, and it’s possible that Darth Vader and Palpatine would like to “justice” the Stinger Mantis crew. It would make perfect sense for the Empire’s to send some Sith Inquisitors following Cal’s Jedi status.
Invasion in Jedi: Fallen Order could replace the Red Phantoms with player-controlled Sith Inquisitors. This would allow players to test their lightsaber skills against each other. This mechanic, which preys on the players’ uncertainty, seems capable of simulating Cal’s fear. As a result of their wanted status. It further emphasizes how difficult their daily struggle is. Jedi: Fallen Order’s faster movement and intricate level design than Dark Souls makes it more feasible for a Jedi: Fallen Order player to run away and lose a pursuer. This could lead to some interesting cat-and-mouse gameplay.
Fallen Order: The Case for Cooperative Multiplayers in Jedi
These guiding players in Dark Souls are known as “White Phantoms”, and it’s easy to spot a similar concept within Star Wars. Throughout Luke Skywalker’s journey, he frequently received advice from the Force Ghosts of Obi-Wan Kenobi and Yoda, who previously received guidance from Qui-Gon Jinn’s Force Ghost. It makes sense to allow Cal to have some support in future games with the help of Force Ghosts.
It wouldn’t surprise that Cal, one of the last Jedi remaining, would reach out through the force to help him survive. There is no better way than to fight alongside Cal. Although Force Ghosts don’t often fight living creatures, it has happened before. The Force Unleashed DLC featured a confrontation between the dead Obi-Wan Kenobi’s Force Ghost and the living Starkiller. The two exchanged physical blows even though one of them was not a human. Although it does have some issues with canon, Cal would still enjoy the experience, which is debatably more important than strict adherence to franchise rules.