Tiny Tina’s Wonderlands tabletop-style map is the most exciting thing I have seen so far. Two chibi characters are seen running around a field, unlocking chests, and moving towards markers in the gameplay trailer. This is about one minute into the PlayStation’s PlayStation showcase trailer on Thursday. This is how you move from quest to quest. It’s similar to roaming around between cities or dungeons in JRPGs. This is not the only thing Borderlands and D&D have borrowed from Japanese RPGs.
Creative director Matt Cox says that random encounters may appear in the high grass. If you are on the main path, they won’t show up. However, if your goal is to explore, they will.” “When you touch them, you enter a small area of first-person. They will have similar biomes but won’t be part of the larger maps.
Kayla Belmore, the senior producer, described these encounters as brief arena-style battles that seamlessly transition between the overworld world and first-person action. You can choose to opt into longer encounters to increase your chances of getting more loot.
Belmore stated, “We have tried to make it worthwhile for the player to discover places in that way by adding lots of things in the overworld that are only available to that section of the game.” Extra exploration will allow players to explore side maps that almost act as separate modules within the Wonderlands universe. They are their substories within the Wonderlands universe.
Belmore explained that mini-quests are only available to overworld residents. This means that you won’t be just moving from one place to another between shooting and looting. Two new loot classes are armor and melee weapons for Wonderlands. A dedicated melee button can still use melee weapons. However, different types of weapons will have different stats.
The new loot class classes highlight Wonderlands’ increased focus on character customization. Cox stated that people were pointing out characters in the trailer, claiming they belonged to a particular race or class. However, he stressed that it is possible to create many characters, ranging from beautiful elves and grotesque Ogres.
He explained that you can choose from six classes and can also customize every aspect of it. “The way you look, your voice, and even your personality can all be customized, right down to the armor patterns and colors of armor patterns.
Tiny Tina is also a tabletop reference. She plays the role “Bunker Monster” or “Dungeon Master” in D&D terms. Tina can control the world around her because she is the boss. These are moments in the game when Tina can transform a picturesque castle landscape on a sunny day into a kingdom filled with fire, brimstone, and threatening purple clouds. It is fascinating to think about all the possible surprises–videogames require more Dungeon Masters.