Retrogame engine ScummVM turns 20 years old, gets an update

ScummVM, a preservation project named after the Script Creation utility For Maniac Mansion engine used in LucasArts’ classic adventures games, was launched October 9, 2001. It was initially about re-implementing SCUMM games like Secret of Monkey Island to make them work on other platforms. The ScummVM team has expanded their remit since then and reverse-engineered many games, including Blade Runner to Plumbers Don’t Wear Ties.
ScummVM was updated to version 2.5.0 in celebration of its 20th anniversary. It now supports 2.5D games. Grim Fandango and Myst 3: Exile now support desktop platforms. Additionally, compatibility has been enhanced for many more games, including Little Big Adventure and The Journeyman Project 2: Buried In Time, Private Eye and Crusader: No Remorse.

This version of the GUI features “a major overhaul”, enhanced support for localized versions of certain games, and other improvements that you can find in the release notes and blog post.

The ScummVM team wishes you “great adventuring”, “happy puzzle-solving, exciting journeys to RPG universes, and we hope to see you around the next years.”

Richard Cobbett wrote a 2017 article about the ScummVM team. It was called How ScummVM keeps adventure games alive one game at a.

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Janine Joubert

About the Author: Janine Joubert

I am the Writer Working for The Daily News Global. I love to keep our readers updated with the latest Gaming News from all around the world without worrying about it.

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